Rumor: What was this about sauce that is awesome?

Many of you might have seen an original character that our good buddy Radiant Dreamer developed. In fact he made two drawings of this character whom he calls ‘Awesomesauce Girl’. One version that was a chibi and one that was not.

The original flavor of Awesomesauce Girl!

Awesomesauce Girl in chibi flavor!


After seeing this character design–and being that I was in the middle of making a master copy from Radiant’s works–I couldn’t help but draw some of her as well.

My portrait sketch of Awesomesauce as seen on the book of many faces!


Afterward, I just couldn’t get the design out of my head. The next bit I have to share I’m sure you’ll agree is not just 50% Awesome that’s 50% saucy, but is also 200% epic.

Some of you might recall on Radiant’s Facebook account a particular someone that mentioned turning her design into a 3d model. I can safely say that this is in no way a rumor. With Radiant’s approval, I can now proudly show you that the proof is in the teaser image below! 😀

Here’s a little teaser for you my friends, Bwehehehe! A bit of Awesomesauce in ‘3D’ flavor hehe! 8)

I guess in a way you could say that this will be a sort of collaboration artwork between myself and Radiant. This is because Radiant gives me details about certain features and design of Awesomesauce Girl that I’m uncertain on, and because I’m using his design under permission.

When complete, the character will be able to be posed, lighted and rendered in just about any angle perceivable. She is being modeled in Blender 3D a completely free modeler which I fully support. I can already imagine that Awesomesauce will become my new wallpaper in time 🙂 (Sorry Shana, as much as I do adore you I know that I won’t be able to resist).

As to how long this entire project will take I can’t exactly say. I can say that I’ve not modeled something in the style of manga but maybe once before. But I do have quite a bit of experience in 3d modeling :).

As Awesomesauce3D continues to come closer to reality there will be frequent updates on this blog. There will be some tips for those using Blender as well as well as tips for those starting out. Any large updates and teasers will be sent to Radiant’s Facebook as this is his character–I really want to stress that ;). Awesomesauce hopes you will be sure to stay up to date with him as well :3 !

Whilst I’d like to keep the originality of the whole design intact, one will have to unfortunately expect several changes in design though due to the change from 2D to 3D. Some of these changes will most likely be in the form of ‘Original’ and ‘Alternate’ forms. This is because some illusions which can be maintained in a 2D format are rather hard to do if not impossible in a 3D one.

I’m also going to open a separate page that’s dedicated to this project. That way if you want to get the absolute latest info you can simply head there. Those pages has opened at the time of this post. Quick links are in the menu above the header.

You can find the page on Awesomesauce [here] and any updates, when not in a post, will be placed here [here].

Take care, and I hope to see you around! 8)


Oh, and Awesomesauce thanks you kindly for the visit!~ :3
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2 Comments

  1. Hey wow! I’m liking how it’s going so far! Good detail on the headphones!
    You’re right about the “illusions” in 2d vs 3d. There’s a lot that one can get away with in 2d, but it just isn’t physically possible to do in 3d.

    Reply
    • Oh, yes-indeedy :). One of the most pivotal things to anything 3d is somehow making (or faking sometimes haha) similar illusions that you can make in 2d. I’d really rather not fiddle with the concept to be frank, but unfortunately sometimes you have to :).

      I plan on modifying the model you see here to use a lower polygon count but still retain the same detail :). I hope to use either normal maps or bump maps to do this (If you know what I mean that is haha…too many terms).

      The next thing I’ll work on is her face. That’ll be (in my opinion) the most difficult part to make since I’ve got a few obstacles to jump over. One of them? How to make the features of the face look similar to how it would on a figure. I could just use textures and make them look painted on, but that means I’d have to forgo the 3rd element. I’m thinking of using a hybrid of drawn ‘and’ geometry for the best of both worlds.

      I’ll probably make a few models before that though based on figurines to get the feel for it :). Of course, being that I don’t own any figurines means I’ll have to base my research entirely on photos. Not really the best way in my opinion, but it’ll work :D.

      Also a little cookie for you. Both the emblem ‘and’ the visor actually glow and produce light :D. Due to the brightness of the scene I couldn’t show that off though, but in darker scenes you’ll be able to see it. Just imagine how epic that will look ;).

      Thanks for stopping by!

      Reply

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